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Nonetheless, Fargo is willing to go to some pretty ugly places with his games.
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"I think that when you remove the laws and accountability of mankind, they tend to do some really horrible things." So there's always that friction between those two things." "But then you have to contrast that with, you don't want to be the sound bite that says, 'Here's a game that allows the killing of kids.' Because that's not what it's about. So when something suddenly doesn't work that works everywhere else, it breaks you out of it for a moment," he said. When you're playing these games, it's like, for a moment there, you're in this alternate reality, and it's real for you. "There was always this discussion of, well, you want to make everyone killable because otherwise the world doesn't feel real, because you're fully immersed. In Fallout 3 and beyond, Bethesda opted to simply make kids invulnerable. Fargo said game makers "ride this line" between immersion and caution, and reminded me that this isn't the first time Bethesda has opted for the latter: In the first two Fallouts, players who killed children were tagged with the "Childkiller" reputation, penalizing their NPC reactions and exposing them to bounty hunters.
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Of this total, only 221 are counted towards the "locations discovered" statistic in the stats section of the Pip-Boy 3000. Operation: Anchorage, The Pitt, Broken Steel, Point Lookout, and Mothership Zeta add a total of 10 additional marked locations to the Capital Wasteland map and 52 more on separate world maps, coming to a grand total of 225 marked locations. The Vault 101 map marker is not counted in the Pip-Boy 3000 "locations discovered" statistic, resulting in a maximum displayed value of 162 discovered locations. Without these, there are 161 as the Regulator HQ and the scrapyard office are not available. Without any of the available add-ons installed, there are 163 marked locations in Fallout 3, provided that the Lawbringer perk and the Contract Killer perk have been selected.
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